by Edward | Nov 6, 2025 | Deep Dive, Design, Development, Errata, Overviews
In our last post we discussed the Age of Sovereigns and how corridor control turned survival into a contract. We followed how water and dispatchable energy set the map, how gates set prices, and how cities lived or died by whether their seats could keep power flowing...
by Edward | Oct 12, 2025 | Design, Development, Errata, Overviews, Visual Arts
Last week we talked about the Bygone Era and how it contains familiar parallels to todays world. This week we’re going to go a step further, and talk about what happens when society breaks. In Errata this has already happened, and it has a name. In Errata this...
by Edward | Oct 4, 2025 | Culture, Design, Development, Errata, Overviews, Visual Arts
The Bygone Era is the one that feels closest to home. Distance shrank, pipes and rails multiplied, and data smoothed the work until most people forgot what it took to keep things running. Heavy industry, global supply, big civic plants, quiet control rooms on a...
by Edward | Aug 4, 2025 | Design, Development, Errata, Overviews, Visual Arts
In last weeks article we went over the trappings of Empire and how these are used to communicate power. This lays the foundation for Errata’s visual world, where power is communicated through what’s seen, and what’s seen directly translates into an...
by Edward | Jul 2, 2025 | Deep Dive, Design, Development, Errata, Overviews, Visual Arts
When I first began creating Errata, the first challenge was this: how do I depict Māori culture in a fictional world without misrepresenting it? I’m not interested in scattering bits of Māori culture through a game environment like set dressing. I also know I can’t...
by Edward | Jun 26, 2025 | Design, Development, Errata, Indigenous, Overviews
The world of Errata is not meant to be easy. It is not clean. It is not a utopia. It is a world shaped by collapse: the collapse of environmental balance, cultural cohesion, and the value of human life. And that collapse was not a natural disaster. It was engineered...