by Edward | Nov 6, 2025 | Deep Dive, Design, Development, Errata, Overviews
In our last post we discussed the Age of Sovereigns and how corridor control turned survival into a contract. We followed how water and dispatchable energy set the map, how gates set prices, and how cities lived or died by whether their seats could keep power flowing...
by Edward | Oct 27, 2025 | Culture, Deep Dive, Design, Development, Errata, Visual Arts
In our last post we discussed the Collapse and how climate and economic fluctuations drove the people into a state of emergency. We talked a bit about who responded to that state, and why it was corporations, and not governments, who ultimately found authority in the...
by Edward | Sep 29, 2025 | Culture, Deep Dive, Design, Development, Errata, Indigenous, Visual Arts
One group that will be often talked about, but seldom seen in town, are the Dryrunners. They are a mobile people organized around Runs, which are multi-wahka caravans that move from the Great Dust Basin to the Highlands on routes that are unpredictable to outsiders.....
by Edward | Jul 26, 2025 | Branding, Deep Dive, Design, Development, Errata, Visual Arts
One of the first questions I’m asked when folks take a look at Errata is: Why do the Clone Kings and Janissaries wear turbans and suits if the game is about Māori culture? Where are the Māori? This is an important question for two reasons: First, It shows an...
by Edward | Jul 2, 2025 | Deep Dive, Design, Development, Errata, Overviews, Visual Arts
When I first began creating Errata, the first challenge was this: how do I depict Māori culture in a fictional world without misrepresenting it? I’m not interested in scattering bits of Māori culture through a game environment like set dressing. I also know I can’t...