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How Errata Wears the Symbols of Empire to Tell a Story (Part 1 – Clone Kings and Janissaries)

How Errata Wears the Symbols of Empire to Tell a Story (Part 1 – Clone Kings and Janissaries)

by Edward | Jul 26, 2025 | Branding, Deep Dive, Design, Development, Errata, Visual Arts

One of the first questions I’m asked when folks take a look at Errata is: Why do the Clone Kings and Janissaries wear turbans and suits if the game is about Māori culture? Where are the Māori? This is an important question for two reasons: First, It shows an...
Designing the Pōwhiri: Why the First Custom in Errata Had to Be Real

Designing the Pōwhiri: Why the First Custom in Errata Had to Be Real

by Edward | Jul 2, 2025 | Deep Dive, Design, Development, Errata, Overviews, Visual Arts

When I first began creating Errata, the first challenge was this: how do I depict Māori culture in a fictional world without misrepresenting it? I’m not interested in scattering bits of Māori culture through a game environment like set dressing. I also know I can’t...
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Recent Updates

  • Introducing Errata
  • The Barren Age: Yesterday’s Mistakes, Today’s World
  • The Age of Sovereigns: When Corporations Became Kings
  • The Collapse: The Day the Bygone’s Debts Came Due
  • The Bygone Era – The First Steps Away From Earth, and Towards Errata
  • How Errata Wears the Symbols of Empire to Tell a Story (Part 3 – The Dryrunners)
  • How Errata Wears the Symbols of Empire to Tell a Story (Part 2 – Using Stereotyping as a Mechanism for Tension)
  • How Errata Wears the Symbols of Empire to Tell a Story (Part 1 – Clone Kings and Janissaries)

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