by Edward | Aug 4, 2025 | Design, Development, Errata, Overviews, Visual Arts
In last weeks article we went over the trappings of Empire and how these are used to communicate power. This lays the foundation for Errata’s visual world, where power is communicated through what’s seen, and what’s seen directly translates into an...
by Edward | Jul 26, 2025 | Branding, Deep Dive, Design, Development, Errata, Visual Arts
One of the first questions I’m asked when folks take a look at Errata is: Why do the Clone Kings and Janissaries wear turbans and suits if the game is about Māori culture? Where are the Māori? This is an important question for two reasons: First, It shows an...
by Edward | Jul 2, 2025 | Deep Dive, Design, Development, Errata, Overviews, Visual Arts
When I first began creating Errata, the first challenge was this: how do I depict Māori culture in a fictional world without misrepresenting it? I’m not interested in scattering bits of Māori culture through a game environment like set dressing. I also know I can’t...
by Edward | Jun 26, 2025 | Design, Development, Errata, Indigenous, Overviews
The world of Errata is not meant to be easy. It is not clean. It is not a utopia. It is a world shaped by collapse: the collapse of environmental balance, cultural cohesion, and the value of human life. And that collapse was not a natural disaster. It was engineered...
by Edward | Jun 13, 2025 | Development, News
I started Tumeke Studio and Tumeke Innovation because the creative AI space is being shaped right now, and if Indigenous voices aren’t part of that shaping, we’ll be locked out for decades. But this isn’t just about holding space. It’s about contributing to it. We’re...
by Edward | May 27, 2025 | Branding, Culture, Development
When I started designing the identity for Tumeke, I didn’t open Illustrator. I didn’t start with fonts or logos. I started with alot of questions. I grew up in the United States, not in Aotearoa. I never set foot on a marae until I was 31. That never stopped me from...