by Edward | Sep 29, 2025 | Culture, Deep Dive, Design, Development, Errata, Indigenous, Visual Arts
One group that will be often talked about, but seldom seen in town, are the Dryrunners. They are a mobile people organized around Runs, which are multi-wahka caravans that move from the Great Dust Basin to the Highlands on routes that are unpredictable to outsiders.....
by Edward | Aug 4, 2025 | Design, Development, Errata, Overviews, Visual Arts
In last weeks article we went over the trappings of Empire and how these are used to communicate power. This lays the foundation for Errata’s visual world, where power is communicated through what’s seen, and what’s seen directly translates into an...
by Edward | Jul 26, 2025 | Branding, Deep Dive, Design, Development, Errata, Visual Arts
One of the first questions I’m asked when folks take a look at Errata is: Why do the Clone Kings and Janissaries wear turbans and suits if the game is about Māori culture? Where are the Māori? This is an important question for two reasons: First, It shows an...
by Edward | Jul 20, 2025 | Indigenous, News
At Tumeke Studio, we are not here to make AI tools more efficient. We are not here to create the flashiest game engine on the block. And we are certainly not here to take over the world with our products. We are here to decide what kind of futures digital tools make...
by Edward | Jul 2, 2025 | Deep Dive, Design, Development, Errata, Overviews, Visual Arts
When I first began creating Errata, the first challenge was this: how do I depict Māori culture in a fictional world without misrepresenting it? I’m not interested in scattering bits of Māori culture through a game environment like set dressing. I also know I can’t...