Developer Blog
Introducing Errata
We're extremely pleased to break our radio silence this year with our first feature video for our game-in-development: Errata. Most of this year has been spent out of sight for a reason. The focus has been on building the underlying systems that make the world...
The Barren Age: Yesterday’s Mistakes, Today’s World
In our last post we discussed the Age of Sovereigns and how corridor control turned survival into a contract. We followed how water and dispatchable energy set the map, how gates set prices, and how cities lived or died by whether their seats could keep power flowing...
The Age of Sovereigns: When Corporations Became Kings
In our last post we discussed the Collapse and how climate and economic fluctuations drove the people into a state of emergency. We talked a bit about who responded to that state, and why it was corporations, and not governments, who ultimately found authority in the...
The Collapse: The Day the Bygone’s Debts Came Due
Last week we talked about the Bygone Era and how it contains familiar parallels to todays world. This week we're going to go a step further, and talk about what happens when society breaks. In Errata this has already happened, and it has a name. In Errata this is...
The Bygone Era – The First Steps Away From Earth, and Towards Errata
The Bygone Era is the one that feels closest to home. Distance shrank, pipes and rails multiplied, and data smoothed the work until most people forgot what it took to keep things running. Heavy industry, global supply, big civic plants, quiet control rooms on a...
