Introduction
The Lowlands are the exposed bones of Earth’s former oceans—flattened seafloors lifted by crustal rebound and abandoned by the hydrosphere’s retreat. Once abyssal plains and upper continental slopes, these regions now form vast tracts of salt-hardened terrain stretching between the Dust Basin and the Plateau.
The land is largely wide and smooth, interrupted only by fractured depressions, collapsed vent chimneys, and mineral breaks left behind as sediment dried and split. At the thinnest it can be less than 1km between the Continental Wall and the Great Salt Basin, but at the largest it can extend out for 150km or more.
Most of the terrain sits between 500 and 1,400 meters below pre-collapse sea level, with topography so minimal it is navigable by sight alone—if not for mirage, haze, and thermal distortion. The Lowlands don’t offer shelter. They offer reach.
Weather
The environment here is harsh, but consistent. Surface temperatures regularly exceed 60°C under full exposure.
Key Effects
- High Temperatures—often near or higher than 60°C under full sun.
- No Rain. Not ever.
- Hot, dry, still days are the norm. Not the exception.
- Silt and dust penetrate everything. On a windy day the Great Dust Basin and the Lowlands can be indistinguishable.
- Giant Scirocco have replaced tornadoes and spouts as a hazard. These can rise out of nowhere, powered by sudden convection.
- Silt laden Haboob clouds slam into villages, oases, and the rock walls that form the base of the Plateau. These come from the Dust Basin.
- A precursor to violent winds is normally an overcast series of days and a rise in ambient temperature.
Subsurface fluids rise intermittently through cracked brine channels or evaporate out of heat-stressed fumaroles. Most oases are toxic—fed by leached metals, salt intrusion, or sulfur saturation. Crust plates fracture along predictable paths, exposing raw seams of iron, copper, manganese, and nickel that are rare elsewhere on the surface. These exposures, and the salvage buried around them, make the Lowlands valuable to those with the protection to exploit them.
Terrain Features
Life exists, but it has no rhythm. Microbial colonies cling to vent rings and mineral perimeters. Scrub brush and stunted trees exist around oases, their distance from the water often an indicator to how toxic it might be. Extremophile insects and scavenger species move between salt crusts and thermal shade. Larger beasts prowl the cliff bases and the exposed plane, able to spot prey for miles in any direction and run fast and hard enough to catch it.
There are no ecosystems in the traditional sense—only persistence in chemically and thermally viable pockets. Yet it is enough. The Clone Kings fund extraction colonies here: client villages staffed by conscripts, debt-bound laborers, or internal faction dependents tasked with surface mining, brine scraping, or vault debris salvage, usually as a form of punishment.
These colonies are harshly governed, structurally minimal, and dependent on regular supply convoys—caravans that move ore out, and food, coolant, and technology in.
Trade routes snake across the Lowlands not for culture, but for yield. They are patrolled, regulated, and sometimes contested—not just by rival city-states, but by raiders, bandits, and rogue traders looking for quick gain. Some villages stand not because they can protect themselves, but because they ensure caravans arrive steadily—and can therefore be harvested as needed.
There is little shelter. Stopping would invite a predator, a raid party, or both. All caravans find their mark and travel as quickly as possible to it, regardless of heat. Navigation relies on signal towers, dust-sunk relay beacons, and line of sight.
Dryrunner Hakū are a frequent sight in this area, and many client villages engage in illegal trade with the Tangata Moahtai as a necessary means of survival. This arrangement works well for both parties, so while it is publicly opposed, in practice trade and interactions continue.
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